The title screen has been changed significantly. Rotodiscs and Boos have now been given motion tails, perhaps to increase their scary-ness. Graphic glitches have now been fixed, with the sides of the screen being drawn properly in certain levels. Players are forced to fend for themselves when it comes to finding hidden blocks, with brighter stars removed secrets are secret. World 8 levels are given different effects.įireballs now remain the same colour when in different areas. The night sky now is filled with clouds and lightning effects when on skyships. ![]() The sky has changed forever in the Mushroom Kingdom, realistic clouds have taken the place of the random item outlines. Underground levels were given a more realistic feel in the SMAS remake, nolonger are the backgrounds littered with stars, but now a more cave-like feel is present. Question blocks are no longer suspended by nails, and even the grass has been given a good sprucing up. Pipes have been given a nice new coat of paint, giving them a shine. In SMAS the blooks now only cast a shadow on fellow blocks, this gives them a more realistic feel. Instead of the plain backgrounds of the NES world, the levels now are in 3D. Not only did the characters get a make over, the worlds are now different too. Notice how Luigi is no longer a re-coloured Mario clone, he is now his usual tall lanky self. In the below images we compare our two heroes from both game versions. ![]() The change from the NES version of the game to the Snes version of the game is quite dramatic. If you are after more information about Super Mario All stars then click here, and find more images from the game here. 3 for the nes can be found here, Images for the nes version can be found here.
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